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3D professional clothing design software Enterprise 4.2.281.35910 64 version crack patch

  • Software size: unknown
  • Update: 2018-11-03
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  • Operating environment: Winxp/Win7/Win8/Win10
 3D professional clothing design software  Enterprise 4.2.281.35910 64 version crack patch
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破解版是一款功能强大的3D虚拟服装设计软件,使用旨在帮助用户 快速设计出完全仿真的虚拟服装,利用Marvelous Designer进行作品创作的话,在提高品质的同时还可以节约时间,您可以把更多的时间用在角色创作当中,Marvelous Designer不仅可以制作基本的T-shirt, 还可以制作复杂的连衣裙和各种花纹的职业装,就连扣子/褶皱/饰品的物理属性也可以表现出来,Marvelous Designer的接口可以和其他3D软件进行很好的兼容,通过准确快速的模拟可以进行实时的服装修改和试穿,而且你可以导入模特模型,将做好的衣服实时在模特身上进行展示和随时模拟衣服布料的计算,制作完成后,你可以将衣服的详细信息数据导出保存,方便在其它三维软件上使用,软件使用非常高效,只需要几分钟时间你就可以创建一个精美的衣物,通过准确快速的模拟可以进行实时的服装修改和试 The basic theory of Marvelous wear, Designer innovative plate has been EA Konami the best game studio, weta digital 'hobbit' and 'the' in the film is also the application of the technology, this small series is brought about by the latest version, the new version brings many to improve, such as reset grid, visual display of 3D sewing pattern, using the brush tool carving clothing, use the UV map tracking pattern, automatic arrangement point to create, adjust the trim weight
So, with the patch and detailed installation tutorial crack!

Install the crack tutorial

In 1, the station download and unzip, MarvelousDesigner8_Enterprise_4_2_277_Installer_x64.exe installation procedures and MD8P_4.2.281_iND.exe files

2, double-click the MarvelousDesigner8_Enterprise_4_2_277_Installer_x64.exe operation, according to the prompt installation is complete, click Finish to exit the wizard

3, do not run the software, the MD8P_4.2.281_iND.exe files copied to the software installation directory, run, as shown in the picture, click the patch button

4, as shown in figure, The operation is being performed, please wait for = = -
Modify the registry...
The operation was successfully completed, exit the patch and run the software can enjoy


new features

1, remeshing (test version)
The automatic alignment results generated Retopology
2, 3D sewing
In the 3D window directly sewing pattern.
3, building
Use the brush tool carving clothing.
4, the use of UV map tracking pattern
2D pattern is extracted from UV map into the 3D object.
5, automatic point creation arrangement
Layout point and boundary volume based on "Avatar" grid length and perimeter is automatically created.
6, adjust the trim weight
Adjust the trim weight to change 3D said the draping property of clothing.

The use of new features

Reset grid (beta)

Objective:
Automatic generation of heavy plate grid topology according to the results of. (MD 8)
Access path:
Right click the pop-up menu sheet (3D window) to reset the grid
Block Attribute Editor, reset grid
Operation:
Click on the menu for tips from Location.
To the selected grid plate based on quadrilateral mesh rearrangement.
When the adjusting plate particle spacing, can reflect the real-time grid plate in reset.
In the 2D window when the rotating plate, the grid will according to the 2D X window, Y axis rearrange.
In the 2D window rotating plate, first of all to lift the reset grid, then reset grid, in order to reflect the direction of rotation of the plate.

[model] sculpture

Objective:
Use the brush tool carving different clothing. (ver.MD8)
Access path
Engraving mode and brush tool
Operation:
The software in the upper right corner of the menu bar select carving pattern.
To appear in the upper left corner of the brush tool.
Choose a brush brush tool in the toolbar.
Select the brush tool, will hover in the 3D clothing can check the brush size and set the focus.
Select the brush brush attribute will display.
To strength, size, length, depth adjustment brush attribute.
You can also change the brush type, and property settings in the 3D window pop-up menu (Shortcut: B)
Click and drag the 3D clothing to carve.
To press the keyboard Shift key using the brush tool.
3D clothing will be grayed out in the carving mode.
In the properties window, the 3D adjust the color of clothing material.

Brush type:

Sculpt

Relief grid.

Activate the reverse option after carving grid.

Smooth

The whole flat surface.

(Shortcut: Shift)

Grab Move the vertices to pull the surface.
Stamp

Use a picture as a stamp.

Pinch Close the vertex position, make the surface more clearly.

Brush attribute:

According to the properties of the brush type, application will be different.

Brush attribute

describe Brush Type
Sculpt Smooth Grab Stamp Pinch
Strength Brush strength O O O O O
size The brush size O O O O O
focal length

The coverage of the brush

(with similar hardness)

O O O O O
spacing

Brush interval

O X X X X
depth Brush depth O O O X O
Reversal

Change the brush direction

(Shortcut: Alt)

O X X O X
picture Use a picture as a brush O X O O X

Use a picture as a brush:

  1. Click on the print button beside the picture.
  2. Select the picture in the default picture.
    - set the focus for photo brush.
  3. Click and drag the 3D clothing to Sculpt.
    Click and drag to adjust the brush size and angle stamp.
  4. If you want to close the picture, click the print button and select off.
    - turn off the image after the brush appears on the focus set attribute.

Add a picture:

  1. Click the + button next to the picture.
  2. Select the picture in the document.
  3. Click and drag the 3D clothing to Sculpt.
    Click and drag to adjust the brush size and angle stamp.
  4. Add a picture, you can load images button next to the picture.

Generate images:

The picture file should be black and white (color). The use of the brush, the white area relief.

Display:

Activate the double option, can check the back and front of the grid.

OBJ file import / export

Objective:
Save a virtual avatar background environment, when small items using the OBJ file.
Import OBJ file is when avatar, dress clothing to the OBJ file, but with the background of small items, the OBJ file will not be recognized as objects, so clothing dress will not directly through the.
With the method of OBJ file into the background / small items please refer to the manual file > avatar / background / small items > background / small items.
To have the same grid structure OBJ file "deformation (Morph)" you can deformation Avatar appearance.
"Deformation (morphinng)" refers to the object pose from a slowly converted into another object position. You can use this feature to the deformation of avatar gestures or body shape.
This function can also be applied to the virtual avatar conversion position has dress. Detailed use please refer to the manual file > avatar / background / small items > deformation of the object.
The clothes made by CLO3D/MD can export to OBJ format file, can also be used interchangeably to other 3D software.
The clothing export OBJ file, and generate the MTL file, MTL file is set in the clothing material information.
Operation:
Import OBJ: main menu, file, import, OBJ
OBJ: the main menu to import additional files to import (increase), OBJ
Export OBJ: main menu, file, export to OBJ
Export: OBJ (selected), the main menu file, export to OBJ (selected)
Operation
Import OBJ
Click on the menu for tips from Location.
To open the file will pop up window.
Select a file to import click "confirm".
To import the OBJ window will pop up.
Set the project details click "confirm".

OBJ Import (import) details of the project settings

 

object type

Read the virtual model

Read the virtual model will replace the original default virtual model.

Arrange & arrange board: open this option to generate virtual models suitable for import arrangement of the board and the arrangement of point (ver. MD8).
  Please refer to:
This option for the imported OBJ type is T_Pose or A_Pose position, otherwise there will be the following error message:
"Arrangement point does not apply to the virtual model and virtual models must be T_Pose or A_Pose."

Load as Trim
(MD6.5 or higher)
Not to import materials and clothing after 3D collision, and when the time will pass through the 3D garment simulation.

Import as Scene/Prop

Background / small goods import
(previous versions of MD6.5)

With the background of small items / imported objects would not form with the collision of clothing, so the simulation conditions of objects through clothing.

Load as Garment

Read and clothing

(MD6.5 or higher)

The OBJ file is read as 3D clothing.

According to the UV 2D graph outline plates: open this option, UV can map information generated based on the plate (ver. MD8) .

Read Morph Target

Will change the initial posture of virtual model for the specified position. input Frame body deformation The higher the deformation of the frame, and the slower.

Proportion Enter the exact proportion or select the desired unit.

Axis conversion

The axial transform objects.
move

If the OBJ on the ground below, please open The bottom floor Option, the OBJ file above the ground (ver. MD8).

Import additional OBJ:

  1. Looking for a click from Location Prompt menu.
    To open the file will pop up window.

     
  2. Like into OBJ, click "confirm the details of the project settings".

Export OBJ:

  1. Looking for a click from Location Prompt menu.
    To save the file will pop up window.

     
  2. Click on the path choice to save save".
    To Export OBJ window will pop up.

     
  3. Set the project details click "confirm".

OBJ Export (export) set the project details

Object
  • Select all block: select export objects. You can select a specific block in the right drop-down menu. (ver 2.2.0)

I want to export objects with Object Browser SCENE in the same order to the list.

Select the OBJ menu (Selected), plate selected from 3D, 2Dwindow check in.

  • Select all the virtual model: Select / deselect all virtual models or objects. You can select the specific objects through the right drop-down menu. (ver 2.2.0)
  • Select all lines: Select / deselect all open. You can use the right drop-down menu to select specific line. (ver 2.2.0)

Single Object

Select objects as a single object is derived.

 

Multiple Objects

The selected objects to each individual is derived.

 

Weld

Set the suture plate, the connecting part will merge into one point.

 

UnWeld

Set the suture plate, the connecting part of the point to each individual is derived.

 

Thin

Although the set thickness value of pre rendering, but as long as you set the Thin thickness of Option would not be derived.

Thick

The adjusting plate thickness is directly derived high rendering.

We start from the version of 2.3.0 thickness can be derived in form of quadrilateral mesh. (ver 2.3.0)

 

Integrated UV coordinates
Scale Enter a number or from "to select the units need to import the file unit", can adjust the import file size.

Axis Conversion

(axial transform)

The axial transform for each object.
File

Save the file texture (*.zip): the export of animation, texture and save the obj file, MTL file and the file will be compressed into clothing export a file.
   The set of texture and color: the color used in texture, color and texture can be exported to export (ver4.2.0).
Eliminate the environment map and color (Modo): elimination of environment maps and color derived (ver4.2.0).
Save the Alpha figure: export map contains Alpha (ver4.2.0).
Save the Meta data (*.xml): the clothing class card (Mesh), physical properties, sewing information in Meta export data (ver2.3.0).
The color and texture together with clothing and save the texture image and color (ver2.2.0).
Except the environment reflection color (Modo only): the exclusion of the surrounding color value preservation materials.


Use help

3D environment

1, unified placement
The use of a single ball to select, move and rotate.
Location
The 3D toolbar, select Tools > click on mobile / virtual model
The 3D toolbar, select the grid (Box/Lasso) to select the grid
The 3D toolbar, select pin (Box/Lasso), click on the fixed needle
Operation
In accordance with the Location to find and click on the menu.
The ball will be unified to.
Unified set pieces can be set in accordance with the wishes of the user. You can set the Unified Gizmo in the "preferences" under the preferences:
The main menu, preferences, and other pieces, unified placement
2 separate pieces
Objective
The use of Q, W, and E transform to place these shortcut keys, which were selected, moving and rotating.
Location
The 3D toolbar, select the move tool, click / model / block, Q (select), W (mobile), E (rotation)
The 3D toolbar, select the grid (Box/Lasso), click on the grid to Q (select), W (mobile), E (rotation)
The 3D toolbar, select pin (Box/Lasso), click on the pins to Q (select), W (mobile), E (rotation)
Operation
In accordance with the Location to find and click on the menu.
Press the shortcut key, through different, will show different placement.
The separation of set pieces according to the user's preferences to set.
The main menu, preferences, and other pieces to separate pieces >Q (select), W (mobile), E (rotation)
3, adjust the axial
MarvelousDesigner plate in order to design various direction of freedom, there is the default screen coordinate axis".
The screen coordinate axis:
Objective
As a default MarvelousDesigner, the camera for axial reference.
Therefore, change the camera angle axis will change.
Location
The main menu > Preferences / environment settings (Preferences) to coordinate to screen coordinate axial / axial
Right click the pop-up menu window 3D clothing to coordinate to screen coordinate axial / axial
Operation
Click on the menu for tips from Location.
The screen will click objects to coordinate axis.

Local coordinate axis:
Objective
According to the direction of axial tool object held and natural, is mainly used in the use of virtual avatar X-ray joint position design.
Location
The main menu > Preferences / environment settings (Preferences) to coordinate to the local coordinate axial / axial
Right click the pop-up menu window 3D clothing to coordinate to the local coordinate axial / axial
Operation
Click on the menu for tips from Location.
Local axes will, click the object.

The global coordinate axis:
Objective
Not on the screen and the object, in the default 3D space for shaft axial reference.
Location
The main menu > Preferences / environment settings (Preferences) to coordinate and the world coordinate axial / axial
Right click the pop-up menu window 3D clothing to coordinate and the world coordinate axial / axial
Operation
Click on the menu for tips from Location.
The global axes will, click the object

4, the wind effect
The activation of the wind:
Objective
Add the effects of wind in the 3D clothing window, can fly like costumes.
Location
The main menu to display (Display), wind controller (ShowWindController)
Right click the pop-up menu window 3D clothing to show the wind controller (ShowWindController)
Operation
Click on the menu for tips from Location.
The wind will appear to object conical 3D clothing window.
Click on the wind objects.
To display properties about the wind attribute editor.
The wind > Click activate (check box).
To activate (check On) if the object will display the blue wind.
Click the tools (simulation).
3D, the clothing window will be activated stroke.
Set the direction of the wind:
Objective
Set the 3D stroke in the direction of the wind.
Location
The main menu to display (Display), wind controller (ShowWindController)
Right click the pop-up menu window 3D clothing to show the wind controller (ShowWindController)
Operation
Click on the menu for tips from Location.
The wind will appear to object conical 3D clothing window.
Left click in the object.
The use of the position and direction of the axial adjustment of wind.
Click the tools (simulation).
To adjust the direction of the wind will according to the position of 3D clothing window blowing.
The wind attribute set:
Objective
The related property of wind.
Location
The main menu to display (Display), wind controller (ShowWindController)
Right click the pop-up menu window 3D clothing to show the wind controller (ShowWindController)
Operation
Click on the menu for tips from Location.
The wind will appear to object conical 3D clothing window.
Click on the wind objects.
To display properties about the wind attribute editor.
According to user needs, adjust the wind attribute in the attribute editor.

5, set the ground
Ground handling conflict:
Objective
Set the 3D window in the presence of ground clothing.
Location
The main menu > Preferences / environment settings (Preferences) to simulate the properties to ground (Ground), (Collision) On/Off conflict
Right click the pop-up menu window 3D clothing to simulate properties - ground (Ground), (Collision) On/Off conflict
Operation
Click on the menu for tips from Location.
To deal with conflict (Collision) Off ground will disappear, if the plate simulation will fall down indefinitely.
Set the ground height:
Objective
Set the 3D clothing window height.
Location
The main menu > Preferences / environment settings (Preferences) to simulate the properties to ground (Ground), high
Right click the pop-up menu window 3D clothing to simulate properties - ground (Ground), high
Operation
Click on the menu for tips from Location.
To set the 3D clothing window height.
6, the background image transform
Background color change:
Objective
Transform 3D clothing window background color.
Only lift the "display background" to see the transformation of the background color.
Location
The main menu > Preferences / environment settings (Preferences), the background color of the 3D (3DBackgroundColor)
Right click the menu pop-up window 3D clothing, 3D background color
Operation
Click on the menu for tips from Location.
To choose the color pop-up window.
Select the desired color and then click the "OK".
Select the color will be applied to the background.
Specify words Click on the AddtoCustomColor ColorDialog in the color hue, meet save to ColorPalette below the unit.
Right lower value adjustment "AlphaChannel" can adjust the background transparency. The "AlphaChannel" value adjustment into 0 words, you can save a transparent background picture.
The picture shows the background:
Objective
According to the needs of the user can show or hide 3D clothing window background picture.
Location
The main menu to display (Display) to display the background picture
Right click the pop-up menu window 3D clothing to display the background picture
Operation
Click on the menu for tips from Location.
To show or hide the background picture.

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